ABOUT_ME
XR Software Engineer specializing in game engine-powered immersive systems from rapid prototyping through deployment and iteration. Builds reusable runtime foundations for interaction, UI, and content composition; prioritizing stability, performance, and predictable behavior across platforms. Partners closely with stakeholders and SMEs to turn ambiguous needs into scoped, demo-ready deliverables.
Led the technical delivery of a Unity VR workshop and guided participants through hands-on XR development workflows. Built a prototype training experience for solar panel installation in collaboration with the university as a working proof of concept.
Presented XR training capabilities to 1,500+ attendees and supported partnership and research discussions through live demos and technical Q&A.
▶ + 15 more presentations
Hosted a targeted showcase for NPS visitors, demonstrating immersive training and spatial visualization workflows through guided demos.
Delivered a high-visibility executive showcase, presenting multiple immersive experiences and their practical applications through live demos.
Presented SCiL's XR and AI portfolio to incoming faculty, focusing on classroom, research, and student-engagement use cases.
Ran public-facing demos for a broad audience, keeping experiences reliable and easy to understand in a high-throughput showcase setting.
Facilitated student-facing demos and guided experiences, adapting delivery and pacing to audience needs and time constraints.
Engaged 300+ attendees by showcasing multiple immersive projects, generating collaborator interest across academia and industry.
Presented a portfolio showcase for advancement stakeholders, translating technical work into clear outcomes and partnership potential.
Demonstrated immersive education and training workflows to university stakeholders, highlighting applications across academic and vocational settings.
Delivered an off-site demonstration in a travel setting, adapting setup and operations to venue constraints while maintaining a smooth attendee experience.
Operated and presented multiple interactive demos in a partner-facing setting, emphasizing reliability and user experience under live conditions.
Supported a high-profile industry showcase with polished live demos and clear walkthroughs tailored to external visitors.
Presented AI-driven historical simulation work to historians and educators, discussing how immersive experiences can support interpretation and learning.
Presented AR-based historical interpretation work, engaging historians and educators on accuracy expectations and educational applications.
Supported recruitment-facing demos by running repeatable experiences and explaining their real-world value to prospective students and families.
<p>Represented the FIRST mission and values in discussions with congressional leaders and staff on STEM education priorities and policy.</p>